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Chill

导航: 使用 ADLX 编程ADLX 示例C 示例3D 图形

演示了在通过 ADLX 进行编程时如何访问 AMD Radeon™ Chill 选项并进行相关测试。

命令提示符

命令提示符描述
1显示 Radeon Chill 支持
2显示当前的 Radeon Chill 状态、当前 FPS 和 FPS 范围
3启用 Radeon Chill
4禁用 Radeon Chill
M/m显示主菜单
Q/q退出应用程序

示例路径

/Samples/C/3DGraphics/Chill

C

代码

C

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainChill.c
/// \brief Demonstrates how to access AMD Radeon Chill options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display Chill support
void ShowChillSupport(IADLX3DChill* d3dChill);
// Display current Chill state
void GetChillState(IADLX3DChill* d3dChill);
// Set Chill state
void SetChillState(IADLX3DChill* d3dChill, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DChill* d3dChill);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get Chill interface
IADLX3DChill* d3dChill = NULL;
res = d3dSettingSrv->pVtbl->GetChill(d3dSettingSrv, gpu, &d3dChill);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(d3dChill);
}
// Release Chill interface
if (d3dChill != NULL)
{
d3dChill->pVtbl->Release(d3dChill);
d3dChill = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\n");
}
// Release 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\n", res);
// Pause to see the print out
system("pause");
return 0;
}
void ShowChillSupport(IADLX3DChill* d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->pVtbl->IsSupported(d3dChill, &supported);
if (ADLX_SUCCEEDED(res))
printf("\tIsSupported: %d\n", supported);
}
void GetChillState(IADLX3DChill* d3dChill)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dChill->pVtbl->IsSupported(d3dChill, &supported);
if (supported)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dChill->pVtbl->IsEnabled(d3dChill, &enabled);
if (ADLX_SUCCEEDED(res))
printf("\tIsEnabled: %d\n", enabled);
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
res = d3dChill->pVtbl->GetMinFPS(d3dChill, &minFPS);
if (ADLX_SUCCEEDED(res))
printf("\tCurrent MinFPS: %d\n", minFPS);
res = d3dChill->pVtbl->GetMaxFPS(d3dChill, &maxFPS);
if (ADLX_SUCCEEDED(res))
printf("\tCurrent MaxFPS: %d\n", maxFPS);
res = d3dChill->pVtbl->GetFPSRange(d3dChill, &fpsRange);
if (ADLX_SUCCEEDED(res))
printf("\tFPSSet limit [ %d, %d ], step: %d\n", fpsRange.minValue, fpsRange.maxValue, fpsRange.step);
}
else
{
printf("\t Chill feature is not Supported\n");
}
}
void SetChillState(IADLX3DChill* d3dChill, int index)
{
ADLX_RESULT res = d3dChill->pVtbl->SetEnabled(d3dChill, index == 0);
printf("\tReturn code is: %d (0 means success)\n", res);
if (index == 0 && ADLX_SUCCEEDED(res))
{
adlx_int minFPS, maxFPS;
ADLX_IntRange fpsRange;
d3dChill->pVtbl->GetMinFPS(d3dChill, &minFPS);
d3dChill->pVtbl->GetMaxFPS(d3dChill, &maxFPS);
d3dChill->pVtbl->GetFPSRange(d3dChill, &fpsRange);
printf("\t\tEnter two space delimited integers:[minFPS, maxFPS]\n");
int coeffs[2] = {fpsRange.minValue, fpsRange.maxValue};
for (int i = 0; i < 2; i++)
{
scanf_s("%d", &coeffs[i]);
}
res = d3dChill->pVtbl->SetMinFPS(d3dChill, coeffs[0]);
printf("\tSet minimum FPS return code is: %d (0 means success)\n", res);
res = d3dChill->pVtbl->SetMaxFPS(d3dChill, coeffs[1]);
printf("\tSet maximum FPS return code is: %d (0 means success)\n", res);
}
}
void MainMenu()
{
printf("\tChoose from the following options:\n");
printf("\t->Press 1 to display Chill support\n");
printf("\t->Press 2 to display current Chill state\n");
printf("\t->Press 3 to enable Chill\n");
printf("\t->Press 4 to disable Chill\n");
printf("\t->Press Q/q to quit the application\n");
printf("\t->Press M/m to display menu options\n");
}
void MenuControl(IADLX3DChill* d3dChill)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display Chill support
case '1':
ShowChillSupport(d3dChill);
break;
// Display current Chill state
case '2':
GetChillState(d3dChill);
break;
// Set Chill state
case '3':
case '4':
SetChillState(d3dChill, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}
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