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曲面细分

导航: 使用 ADLX 编程ADLX 示例C 示例3D 图形

演示了在使用 ADLX 进行编程时,如何访问曲面细分选项并执行相关测试。

命令提示符

命令提示符描述
1显示镶嵌支持
2获取 GPU 镶嵌状态、模式和级别
3设置镶嵌模式:AMD 优化
4设置镶嵌模式:使用应用程序设置
5设置镶嵌模式:覆盖应用程序设置
6设置镶嵌级别
M/m显示主菜单
Q/q退出应用程序

示例路径

/Samples/C/3DGraphics/Tessellation

C

代码

C

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainTessellation.c
/// \brief Demonstrates how to access tessellation options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display tessellation support
void ShowSupport(IADLX3DTessellation* tessellation);
// Get current tessellation state
void GetState(IADLX3DTessellation* tessellation);
// Set tessellation mode
void SetMode(IADLX3DTessellation* tessellation, int index);
// Set tessellation level
void SetLevel(IADLX3DTessellation* tessellation);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DTessellation* tessellation);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get the IADLX3DTessellation interface
IADLX3DTessellation* tessellation = NULL;
res = d3dSettingSrv->pVtbl->GetTessellation(d3dSettingSrv, gpu, &tessellation);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(tessellation);
}
// Release the IADLX3DTessellation interface
if (tessellation != NULL)
{
tessellation->pVtbl->Release(tessellation);
tessellation = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\n");
}
// Release the 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\n", res);
// Pause to see the print out
system("pause");
return 0;
}
static char* getModeStr(ADLX_TESSELLATION_MODE mode)
{
switch (mode)
{
case T_MODE_AMD_OPTIMIZED:
return "AMD optimized";
case T_MODE_USE_APP_SETTINGS:
return "Use application settings";
case T_MODE_OVERRIDE_APP_SETTINGS:
return "Override application settings";
default:
return "UNKNOWN";
}
};
static char* getLevelStr(ADLX_TESSELLATION_LEVEL level)
{
switch (level)
{
case T_LEVEL_OFF:
return "Off";
case T_LEVEL_2X:
return "2X";
case T_LEVEL_4X:
return "4X";
case T_LEVEL_6X:
return "6X";
case T_LEVEL_8X:
return "8X";
case T_LEVEL_16X:
return "16X";
case T_LEVEL_32X:
return "32X";
case T_LEVEL_64X:
return "64X";
default:
return "UNKNOWN";
}
};
void ShowSupport(IADLX3DTessellation* tessellation)
{
adlx_bool supported = false;
ADLX_RESULT res = tessellation->pVtbl->IsSupported(tessellation, &supported);
printf("\tIsSupported: %d, return code is: %d(0 means success)\n", supported, res);
}
void GetState(IADLX3DTessellation* tessellation)
{
ADLX_TESSELLATION_MODE mode;
ADLX_RESULT res = tessellation->pVtbl->GetMode(tessellation, &mode);
printf("\tMode: %s, return code is: %d(0 means success)\n", getModeStr(mode), res);
ADLX_TESSELLATION_LEVEL level;
res = tessellation->pVtbl->GetLevel(tessellation, &level);
printf("\tLevel: %s, return code is: %d(0 means success)\n", getLevelStr(level), res);
}
void SetMode(IADLX3DTessellation* tessellation, int index)
{
ADLX_RESULT res = ADLX_FAIL;
ADLX_TESSELLATION_MODE mode = T_MODE_AMD_OPTIMIZED;
mode = (ADLX_TESSELLATION_MODE)(mode + index);
res = tessellation->pVtbl->SetMode(tessellation, mode);
printf("\tReturn code is: %d (0 means success)\n", res);
}
void SetLevel(IADLX3DTessellation* tessellation)
{
ADLX_TESSELLATION_LEVEL level;
tessellation->pVtbl->GetLevel(tessellation, &level);
level = (level == T_LEVEL_2X) ? T_LEVEL_4X : T_LEVEL_2X;
ADLX_RESULT res = tessellation->pVtbl->SetLevel(tessellation, level);
printf("\tSet level: %s, res is: %d\n", getLevelStr(level), res);
}
void MainMenu()
{
printf("\tChoose from the following options:\n");
printf("\t->Press 1 to display tessellation support\n");
printf("\t->Press 2 to get tessellation state\n");
printf("\t->Press 3 to set tessellation mode: AMD optimized\n");
printf("\t->Press 4 to set tessellation mode: Use application settings\n");
printf("\t->Press 5 to set tessellation mode: Override application settings\n");
printf("\t->Press 6 to set tessellation level\n");
printf("\t->Press Q/q to quit the application\n");
printf("\t->Press M/m to display menu options\n");
}
void MenuControl(IADLX3DTessellation* tessellation)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display tessellation support
case '1':
ShowSupport(tessellation);
break;
// Get and display current tessellation state
case '2':
GetState(tessellation);
break;
// Set tessellation mode
case '3':
case '4':
case '5':
SetMode(tessellation, num - '3');
break;
// Set anti-aliasing level
case '6':
SetLevel(tessellation);
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}
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