各向异性过滤
导航: 使用 ADLX 编程 → ADLX 示例 → C++ 示例 → 3D 图形
演示了在使用 ADLX 进行编程时,如何访问各向异性过滤选项并执行相关测试。
命令提示符
| 命令提示符 | 描述 |
|---|---|
| 1 | 显示各向异性过滤支持 |
| 2 | 显示当前的各向异性过滤状态和级别 |
| 3 | 启用和更改各向异性过滤级别 |
| 4 | 禁用各向异性过滤 |
| M/m | 显示主菜单选项 |
| Q/q | 退出应用程序 |
示例路径
/Samples/CPP/3DGraphics/AnisotropicFiltering
C++
代码
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainAnisotropicFiltering.cpp/// \brief Demonstrates how to access anisotropic filtering options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include <iostream>#include <map>#include <string>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display anisotropic filtering supportvoid ShowSupport(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering);
// Get anisotropic filtering current statevoid GetState(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering);
// Set anisotropic filtering statevoid SetState(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering, int index);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo);
// Get AnisotropicFilteringPtr interface IADLX3DAnisotropicFilteringPtr anisotropicFiltering; res = d3dSettingSrv->GetAnisotropicFiltering(gpuInfo, &anisotropicFiltering); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(anisotropicFiltering); } } else { std::cout << "Failed to get 3DSettings services: " << res << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); } // Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
static const std::map<ADLX_ANISOTROPIC_FILTERING_LEVEL, const char*> levelMap = { {AF_LEVEL_INVALID, "Invalid"}, {AF_LEVEL_X2, "2X"}, {AF_LEVEL_X4, "4X"}, {AF_LEVEL_X8, "8X"}, {AF_LEVEL_X16, "16X"}};
void ShowSupport(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering){ adlx_bool supported = false; ADLX_RESULT res = anisotropicFiltering->IsSupported(&supported); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsSupported: " << supported << std::endl;}
void GetState(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering){ adlx_bool enabled = false; ADLX_RESULT res = anisotropicFiltering->IsEnabled(&enabled); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsEnabled: " << enabled << std::endl; ADLX_ANISOTROPIC_FILTERING_LEVEL level; res = anisotropicFiltering->GetLevel(&level); if (ADLX_SUCCEEDED(res)) std::cout << "\tLevel: " << levelMap.find(level)->second << std::endl;}
void SetState(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering, int index){ ADLX_RESULT res = ADLX_FAIL; res = anisotropicFiltering->SetEnabled(index == 0); std::cout << "\tReturn code is: " << res << "(0 means success) "<< std::endl;
if (index == 0 && ADLX_SUCCEEDED(res)) { ADLX_ANISOTROPIC_FILTERING_LEVEL level; res = anisotropicFiltering->GetLevel(&level); if (ADLX_SUCCEEDED (res)) { level = (level == AF_LEVEL_X2) ? AF_LEVEL_X4 : AF_LEVEL_X2; res = anisotropicFiltering->SetLevel(level); std::cout << "\tSet level: " << levelMap.find(level)->second << "Return code is: " << res << " (0 means success) " << std::endl; } }}
int WaitAndExit(const char* msg, const int retCode){ // Print out the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(){ std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display anisotropic filtering support" << std::endl; std::cout << "\t->Press 2 to display current anisotropic filtering state" << std::endl; std::cout << "\t->Press 3 to enable and change anisotropic filtering levels" << std::endl; std::cout << "\t->Press 4 to disable anisotropic filtering" << std::endl;
std::cout << "\t->Press Q/q to terminate the application" << std::endl; std::cout << "\t->Press M/m to display main menu options" << std::endl;}
void MenuControl(const IADLX3DAnisotropicFilteringPtr& anisotropicFiltering){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display anisotropic filtering support case '1': ShowSupport(anisotropicFiltering); break;
// Display current anisotropic filtering state case '2': GetState(anisotropicFiltering); break;
// Enable and change anisotropic filtering levels case '3': case '4': SetState(anisotropicFiltering, num - '3'); break;
// Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}