AntiLag
导航: 使用 ADLX 编程 → ADLX 示例 → C++ 示例 → 3D 图形
演示了在使用 ADLX 进行编程时,如何访问 AMD Radeon™ Anti-Lag 选项并执行相关测试。
命令提示符
| 命令提示符 | 描述 |
|---|---|
| 1 | 显示 Radeon Anti-Lag 支持 |
| 2 | 显示当前 Radeon Anti-Lag 状态 |
| 3 | 启用 Radeon Anti-Lag |
| 4 | 禁用 Radeon Anti-Lag |
| 5 | 启用 Radeon Anti-Lag |
| 6 | 获取 Radeon Anti-Lag 级别 |
| 7 | 将 Radeon Anti-Lag 级别设置为 Anti-Lag |
| 8 | 将 Radeon Anti-Lag 级别设置为 Anti-Lag Next |
| M/m | 显示主菜单 |
| Q/q | 退出应用程序 |
示例路径
/Samples/CPP/3DGraphics/AntiLag
C++
代码
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainAntiLag.cpp/// \brief Demonstrates how to access AMD Radeon Anti-Lag options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include <iostream>#include <string>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display Anti-Lag supportvoid ShowAntiLagSupport(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1);
// Display current Anti-Lag statevoid GetAntiLagState(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1);
// Set Anti-Lag statevoid SetAntiLagState(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1, int index);
// Display current Anti-Lag statevoid GetAntiLagLevel(const IADLX3DAntiLag1Ptr& d3dAntiLag1);
// Set Anti-Lag statevoid SetAntiLagLevel(const IADLX3DAntiLag1Ptr& d3dAntiLag1, ADLX_ANTILAG_STATE level);
// Menuvoid MainMenu(bool alnSupported);
// Menu controlvoid MenuControl(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
ADLX_RESULT resALN = ADLX_FAIL; // Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo);
// Get AntiLag interface IADLX3DAntiLagPtr d3dAntiLag;
res = d3dSettingSrv->GetAntiLag(gpuInfo, &d3dAntiLag); IADLX3DAntiLag1Ptr d3dAntiLag1(d3dAntiLag); if (ADLX_SUCCEEDED(res)) { //resALN = d3dAntiLag->QueryInterface(IADLX3DAntiLag1::IID(), reinterpret_cast<void**>(&d3dAntiLag1));
MainMenu(d3dAntiLag1 != NULL); MenuControl(d3dAntiLag, d3dAntiLag1); } } else { std::cout << "Failed to get 3DSettings services: " << res << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
void ShowAntiLagSupport(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1){ adlx_bool supported = false; if (d3dAntiLag1 != NULL) d3dAntiLag1->IsSupported(&supported); else d3dAntiLag->IsSupported(&supported); std::cout << "\tIsSupported: " << supported << std::endl;}
void GetAntiLagState(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1){ adlx_bool enabled = false; if (d3dAntiLag1 != NULL) d3dAntiLag1->IsEnabled(&enabled); else d3dAntiLag->IsEnabled(&enabled); std::cout << "\tIsEnabled: " << enabled << std::endl;}
void SetAntiLagState(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1, int index){ ADLX_RESULT res; if (d3dAntiLag1 != NULL) res = d3dAntiLag1->SetEnabled(index == 0); else res = d3dAntiLag->SetEnabled(index == 0); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
void GetAntiLagLevel(const IADLX3DAntiLag1Ptr& d3dAntiLag1){ ADLX_ANTILAG_STATE level ; ADLX_RESULT res = d3dAntiLag1->GetLevel(&level); if (ADLX_SUCCEEDED(res)) std::cout << "\tLevel: " << (level == ADLX_ANTILAG_STATE::ANTILAG ? "Anti-Lag" : "Anti-Lag Next") << std::endl;}
void SetAntiLagLevel(const IADLX3DAntiLag1Ptr& d3dAntiLag1, ADLX_ANTILAG_STATE level){ ADLX_RESULT res = d3dAntiLag1->SetLevel(level); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
int WaitAndExit(const char* msg, const int retCode){ // Print out the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(bool alnSupported){ std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display Anti-Lag support" << std::endl; std::cout << "\t->Press 2 to display current Anti-Lag state" << std::endl; std::cout << "\t->Press 3 to enable Anti-Lag" << std::endl; std::cout << "\t->Press 4 to disable Anti-Lag" << std::endl; if (alnSupported) { std::cout << "\t->Press 5 to Get Level" << std::endl; std::cout << "\t->Press 6 to Set Level to Anti-Lag" << std::endl; std::cout << "\t->Press 7 to Set Level to Anti-Lag Next" << std::endl; } std::cout << "\t->Press Q/q to quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DAntiLagPtr& d3dAntiLag, const IADLX3DAntiLag1Ptr& d3dAntiLag1 ){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display Anti-Lag support case '1': ShowAntiLagSupport(d3dAntiLag, d3dAntiLag1); break;
// Display current Anti-Lag state case '2': GetAntiLagState(d3dAntiLag, d3dAntiLag1); break;
// Set Anti-Lag state case '3': case '4': SetAntiLagState(d3dAntiLag, d3dAntiLag1, num - '3'); break;
case '5': GetAntiLagLevel(d3dAntiLag1); break; case '6': SetAntiLagLevel(d3dAntiLag1, ADLX_ANTILAG_STATE::ANTILAG); break; case '7': SetAntiLagLevel(d3dAntiLag1, ADLX_ANTILAG_STATE::ANTILAGNEXT); break; // Display menu options case 'm': case 'M': MainMenu(d3dAntiLag1 != NULL ? true : false); break; default: break; } }}