Boost
导航: 使用 ADLX 编程 → ADLX 示例 → C++ 示例 → 3D 图形
演示了在使用 ADLX 进行编程时,如何访问 AMD Radeon™ Boost 选项并执行相关测试。
命令提示符
| 命令提示符 | 描述 |
|---|---|
| 1 | 显示 Radeon Boost 支持 |
| 2 | 显示当前的 Radeon Boost 状态、当前分辨率和分辨率范围 |
| 3 | 启用 Radeon Boost 并更改最小分辨率 |
| 4 | 禁用 Radeon Boost |
| M/m | 显示主菜单 |
| Q/q | 退出应用程序 |
示例路径
/Samples/CPP/3DGraphics/Boost
C++
代码
C++
//// Copyright Advanced Micro Devices, Inc. All rights reserved.////-------------------------------------------------------------------------------------------------
/// \file mainBoost.cpp/// \brief Demonstrates how to access AMD Radeon Boost options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"#include "SDK/Include/I3DSettings.h"#include "SDK/Include/I3DSettings3.h"#include <iostream>#include <string>#include <vector>
// Use ADLX namespaceusing namespace adlx;
// ADLXHelper instance// No outstanding interfaces from ADLX must exist when ADLX is destroyed.// Use global variables to ensure validity of the interface.static ADLXHelper g_ADLXHelp;
// Display Boost supportvoid ShowBoostSupport(const IADLX3DBoostPtr& d3dBoost);
// Display current Boost statevoid GetBoostState(const IADLX3DBoostPtr& d3dBoost);
// Set Boost statevoid SetBoostState(const IADLX3DBoostPtr& d3dBoost, int index);
// Display Boost supportvoid ShowBoost1Support(const IADLX3DBoost1Ptr& d3dBoost1);
// Display current Boost statevoid GetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1);
// Set Boost statevoid SetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1, int index);
// Menuvoid MainMenu();
// Menu controlvoid MenuControl(const IADLX3DBoostPtr& d3dBoost);
// Wait for exit with error messageint WaitAndExit(const char* msg, const int retCode);
int main(){ // Define return code ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX res = g_ADLXHelp.Initialize(); if (ADLX_SUCCEEDED(res)) { // Get GPUs IADLXGPUListPtr gpus; res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service IADLX3DSettingsServicesPtr d3dSettingSrv; res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res)) { // Get GPU interface IADLXGPUPtr gpuInfo; adlx_uint index = 0; res = gpus->At(index, &gpuInfo);
// Get Boost interface IADLX3DBoostPtr d3dBoost; res = d3dSettingSrv->GetBoost(gpuInfo, &d3dBoost); if (ADLX_SUCCEEDED(res)) { MainMenu(); MenuControl(d3dBoost); } } else { std::cout << "Failed to get 3DSettings services: " << res << std::endl; } } else { return WaitAndExit("ADLX initialization failed", 0); }
// Destroy ADLX res = g_ADLXHelp.Terminate(); std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out system("pause");
return 0;}
void ShowBoostSupport(const IADLX3DBoostPtr& d3dBoost){ adlx_bool supported = false; ADLX_RESULT res = d3dBoost->IsSupported(&supported); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsSupported: " << supported << std::endl;}
void GetBoostState(const IADLX3DBoostPtr& d3dBoost){ adlx_bool enabled = false; ADLX_RESULT res = d3dBoost->IsEnabled(&enabled); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsEnabled: " << enabled << std::endl; adlx_int resolution; ADLX_IntRange resolutionRange; res = d3dBoost->GetResolution(&resolution); if (ADLX_SUCCEEDED (res)) std::cout << "\tCurrent Resolution:" << resolution << std::endl; res = d3dBoost->GetResolutionRange(&resolutionRange); if (ADLX_SUCCEEDED (res)) std::cout << "\tResolution limit [ " << resolutionRange.minValue << " ," << resolutionRange.maxValue << " ], step: " << resolutionRange.step << std::endl;}
void SetBoostState(const IADLX3DBoostPtr& d3dBoost, int index){ ADLX_RESULT res = d3dBoost->SetEnabled(index == 0); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;
if (index == 0 && ADLX_SUCCEEDED(res)) { adlx_int resolution; ADLX_IntRange resolutionRange; ADLX_RESULT res1 = d3dBoost->GetResolution(&resolution); ADLX_RESULT res2 = d3dBoost->GetResolutionRange(&resolutionRange); if (ADLX_SUCCEEDED (res1) && ADLX_SUCCEEDED (res2)) { if (resolution != resolutionRange.minValue) { res = d3dBoost->SetResolution(resolutionRange.minValue); std::cout << "\tSet minimum resolution limit: return code is: " << res << "(0 means success)" << std::endl; } else { res = d3dBoost->SetResolution(resolutionRange.maxValue); std::cout << "\tSet maximum resolution limit: return code is: " << res << "(0 means success)" << std::endl; } } }}
void ShowBoost1Support(const IADLX3DBoost1Ptr& d3dBoost1){ adlx_bool supported = false; ADLX_RESULT res = d3dBoost1->IsSupported(&supported); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsSupported: " << supported << std::endl;}
void GetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1){ adlx_bool enabled = false; ADLX_RESULT res = d3dBoost1->IsEnabled(&enabled); if (ADLX_SUCCEEDED(res)) std::cout << "\tIsEnabled: " << enabled << std::endl; std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
void SetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1, int index){ ADLX_RESULT res = d3dBoost1->SetEnabled(index == 0); std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;}
int WaitAndExit(const char* msg, const int retCode){ // Printout the message and pause to see it before returning the desired code if (nullptr != msg) std::cout << msg << std::endl;
system("pause"); return retCode;}
void MainMenu(){ std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display Boost support" << std::endl; std::cout << "\t->Press 2 to display current Boost state" << std::endl; std::cout << "\t->Press 3 to enable Boost" << std::endl; std::cout << "\t->Press 4 to disable Boost" << std::endl;
std::cout << "\t->Press 5 to display Boost 2 support" << std::endl; std::cout << "\t->Press 6 to display current Boost 2 state" << std::endl; std::cout << "\t->Press 7 to enable Boost 2" << std::endl; std::cout << "\t->Press 8 to disable Boost 2" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl; std::cout << "\t->Press M/m to display menu options" << std::endl;}
void MenuControl(const IADLX3DBoostPtr& d3dBoost){ int num = 0; while ((num = getchar()) != 'q' && num != 'Q') { switch (num) { // Display Boost support case '1': ShowBoostSupport(d3dBoost); break;
// Display current Boost state case '2': GetBoostState(d3dBoost); break;
// Set Boost case '3': case '4': SetBoostState(d3dBoost, num - '3'); break; case '5': { IADLX3DBoost1Ptr d3dBoost1(d3dBoost); ShowBoost1Support(d3dBoost1); } break; // Display current Boost state case '6': { IADLX3DBoost1Ptr d3dBoost1(d3dBoost); GetBoost1State(d3dBoost1); } break;
// Set Boost case '7': case '8': { IADLX3DBoost1Ptr d3dBoost1(d3dBoost); SetBoost1State(d3dBoost1, num - '7'); } break; // Display menu options case 'm': case 'M': MainMenu(); break; default: break; } }}