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Boost

导航: 使用 ADLX 编程ADLX 示例C++ 示例3D 图形

演示了在使用 ADLX 进行编程时,如何访问 AMD Radeon™ Boost 选项并执行相关测试。

命令提示符

命令提示符描述
1显示 Radeon Boost 支持
2显示当前的 Radeon Boost 状态、当前分辨率和分辨率范围
3启用 Radeon Boost 并更改最小分辨率
4禁用 Radeon Boost
M/m显示主菜单
Q/q退出应用程序

示例路径

/Samples/CPP/3DGraphics/Boost

C++

代码

C++

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainBoost.cpp
/// \brief Demonstrates how to access AMD Radeon Boost options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include "SDK/Include/I3DSettings3.h"
#include <iostream>
#include <string>
#include <vector>
// Use ADLX namespace
using namespace adlx;
// ADLXHelper instance
// No outstanding interfaces from ADLX must exist when ADLX is destroyed.
// Use global variables to ensure validity of the interface.
static ADLXHelper g_ADLXHelp;
// Display Boost support
void ShowBoostSupport(const IADLX3DBoostPtr& d3dBoost);
// Display current Boost state
void GetBoostState(const IADLX3DBoostPtr& d3dBoost);
// Set Boost state
void SetBoostState(const IADLX3DBoostPtr& d3dBoost, int index);
// Display Boost support
void ShowBoost1Support(const IADLX3DBoost1Ptr& d3dBoost1);
// Display current Boost state
void GetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1);
// Set Boost state
void SetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(const IADLX3DBoostPtr& d3dBoost);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get GPUs
IADLXGPUListPtr gpus;
res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service
IADLX3DSettingsServicesPtr d3dSettingSrv;
res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPUPtr gpuInfo;
adlx_uint index = 0;
res = gpus->At(index, &gpuInfo);
// Get Boost interface
IADLX3DBoostPtr d3dBoost;
res = d3dSettingSrv->GetBoost(gpuInfo, &d3dBoost);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(d3dBoost);
}
}
else
{
std::cout << "Failed to get 3DSettings services: " << res << std::endl;
}
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out
system("pause");
return 0;
}
void ShowBoostSupport(const IADLX3DBoostPtr& d3dBoost)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dBoost->IsSupported(&supported);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsSupported: " << supported << std::endl;
}
void GetBoostState(const IADLX3DBoostPtr& d3dBoost)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dBoost->IsEnabled(&enabled);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsEnabled: " << enabled << std::endl;
adlx_int resolution;
ADLX_IntRange resolutionRange;
res = d3dBoost->GetResolution(&resolution);
if (ADLX_SUCCEEDED (res))
std::cout << "\tCurrent Resolution:" << resolution << std::endl;
res = d3dBoost->GetResolutionRange(&resolutionRange);
if (ADLX_SUCCEEDED (res))
std::cout << "\tResolution limit [ " << resolutionRange.minValue << " ," << resolutionRange.maxValue << " ], step: " << resolutionRange.step << std::endl;
}
void SetBoostState(const IADLX3DBoostPtr& d3dBoost, int index)
{
ADLX_RESULT res = d3dBoost->SetEnabled(index == 0);
std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;
if (index == 0 && ADLX_SUCCEEDED(res))
{
adlx_int resolution;
ADLX_IntRange resolutionRange;
ADLX_RESULT res1 = d3dBoost->GetResolution(&resolution);
ADLX_RESULT res2 = d3dBoost->GetResolutionRange(&resolutionRange);
if (ADLX_SUCCEEDED (res1) && ADLX_SUCCEEDED (res2))
{
if (resolution != resolutionRange.minValue)
{
res = d3dBoost->SetResolution(resolutionRange.minValue);
std::cout << "\tSet minimum resolution limit: return code is: " << res << "(0 means success)" << std::endl;
}
else
{
res = d3dBoost->SetResolution(resolutionRange.maxValue);
std::cout << "\tSet maximum resolution limit: return code is: " << res << "(0 means success)" << std::endl;
}
}
}
}
void ShowBoost1Support(const IADLX3DBoost1Ptr& d3dBoost1)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dBoost1->IsSupported(&supported);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsSupported: " << supported << std::endl;
}
void GetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dBoost1->IsEnabled(&enabled);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsEnabled: " << enabled << std::endl;
std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;
}
void SetBoost1State(const IADLX3DBoost1Ptr& d3dBoost1, int index)
{
ADLX_RESULT res = d3dBoost1->SetEnabled(index == 0);
std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;
}
int WaitAndExit(const char* msg, const int retCode)
{
// Printout the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("pause");
return retCode;
}
void MainMenu()
{
std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display Boost support" << std::endl;
std::cout << "\t->Press 2 to display current Boost state" << std::endl;
std::cout << "\t->Press 3 to enable Boost" << std::endl;
std::cout << "\t->Press 4 to disable Boost" << std::endl;
std::cout << "\t->Press 5 to display Boost 2 support" << std::endl;
std::cout << "\t->Press 6 to display current Boost 2 state" << std::endl;
std::cout << "\t->Press 7 to enable Boost 2" << std::endl;
std::cout << "\t->Press 8 to disable Boost 2" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl;
std::cout << "\t->Press M/m to display menu options" << std::endl;
}
void MenuControl(const IADLX3DBoostPtr& d3dBoost)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display Boost support
case '1':
ShowBoostSupport(d3dBoost);
break;
// Display current Boost state
case '2':
GetBoostState(d3dBoost);
break;
// Set Boost
case '3':
case '4':
SetBoostState(d3dBoost, num - '3');
break;
case '5':
{
IADLX3DBoost1Ptr d3dBoost1(d3dBoost);
ShowBoost1Support(d3dBoost1);
}
break;
// Display current Boost state
case '6':
{
IADLX3DBoost1Ptr d3dBoost1(d3dBoost);
GetBoost1State(d3dBoost1);
}
break;
// Set Boost
case '7':
case '8':
{
IADLX3DBoost1Ptr d3dBoost1(d3dBoost);
SetBoost1State(d3dBoost1, num - '7');
}
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}
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