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EnhancedSync

导航: 使用 ADLX 编程ADLX 示例C++ 示例3D 图形

演示了在使用 ADLX 进行编程时,如何访问 AMD Radeon™ Enhanced Sync 选项并执行相关测试。

命令提示符

命令提示符描述
1显示 Radeon Enhanced Sync 支持
2获取并显示当前的 Radeon Enhanced Sync 状态
3启用 Radeon Enhanced Sync
4禁用 Radeon Enhanced Sync
M/m显示主菜单
Q/q退出应用程序

示例路径

/Samples/CPP/3DGraphics/EnhancedSync

C++

代码

C++

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainEnhancedSync.cpp
/// \brief Demonstrates how to access AMD Radeon Enhanced Sync options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include <iostream>
#include <string>
// Use ADLX namespace
using namespace adlx;
// ADLXHelper instance
// No outstanding interfaces from ADLX must exist when ADLX is destroyed.
// Use global variables to ensure validity of the interface.
static ADLXHelper g_ADLXHelp;
// Display Enhanced Sync support
void ShowEnhancedSyncSupport(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync);
// Get current Enhanced Sync state
void GetEnhancedSyncState(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync);
// Set Enhanced Sync state
void SetEnhancedSyncState(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync, int index);
// Menu
void MainMenu();
// Menu control
void MenuControl(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get GPUs
IADLXGPUListPtr gpus;
res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service
IADLX3DSettingsServicesPtr d3dSettingSrv;
res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPUPtr gpuInfo;
adlx_uint index = 0;
res = gpus->At(index, &gpuInfo);
// Get EnhancedSync interface
IADLX3DEnhancedSyncPtr d3dEnhancedSync;
res = d3dSettingSrv->GetEnhancedSync(gpuInfo, &d3dEnhancedSync);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(d3dEnhancedSync);
}
}
else
{
std::cout << "Failed to get 3DSettings services: " << res << std::endl;
}
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out
system("pause");
return 0;
}
void ShowEnhancedSyncSupport(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync)
{
adlx_bool supported = false;
ADLX_RESULT res = d3dEnhancedSync->IsSupported(&supported);
std::cout << "\tIsSupported: " << supported << ", return code is: " << res << "(0 means success)" << std::endl;
}
void GetEnhancedSyncState(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync)
{
adlx_bool enabled = false;
ADLX_RESULT res = d3dEnhancedSync->IsEnabled(&enabled);
std::cout << "\tIsEnabled: " << enabled << ", return code is: " << res << "(0 means success)" << std::endl;
}
void SetEnhancedSyncState(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync, int index)
{
ADLX_RESULT res = d3dEnhancedSync->SetEnabled(index == 0);
std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;
}
int WaitAndExit(const char* msg, const int retCode)
{
// Print out the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("pause");
return retCode;
}
void MainMenu()
{
std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display Enhanced Sync support" << std::endl;
std::cout << "\t->Press 2 to get Enhanced Sync state" << std::endl;
std::cout << "\t->Press 3 to enable Enhanced Sync" << std::endl;
std::cout << "\t->Press 4 to disable Enhanced Sync" << std::endl;
std::cout << "\t->Press Q/q to quit the application" << std::endl;
std::cout << "\t->Press M/m to display menu options" << std::endl;
}
void MenuControl(const IADLX3DEnhancedSyncPtr& d3dEnhancedSync)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display Enhanced Sync support
case '1':
ShowEnhancedSyncSupport(d3dEnhancedSync);
break;
// Get and display current Enhanced Sync state
case '2':
GetEnhancedSyncState(d3dEnhancedSync);
break;
// Set Enhanced Sync state
case '3':
case '4':
SetEnhancedSyncState(d3dEnhancedSync, num - '3');
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}
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