跳至内容

曲面细分

导航: 使用 ADLX 编程ADLX 示例C++ 示例3D 图形

演示了在使用 ADLX 进行编程时,如何访问曲面细分选项并执行相关测试。

命令提示符

命令提示符描述
1显示镶嵌支持
2获取 GPU 镶嵌状态、模式和级别
3设置镶嵌模式:AMD 优化
4设置镶嵌模式:使用应用程序设置
5设置镶嵌模式:覆盖应用程序设置
6设置镶嵌级别
M/m显示主菜单
Q/q退出应用程序

示例路径

/Samples/CPP/3DGraphics/Tessellation

C++

代码

C++

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainTessellation.cpp
/// \brief Demonstrates how to access tessellation options, and perform related testing when programming with ADLX.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
#include <iostream>
#include <map>
#include <string>
// Use adlx namespace
using namespace adlx;
// ADLXHelper instance.
// No outstanding interfaces from ADLX must exist when ADLX destory.
// so we use global variables to ensure the valid of the interface.
static ADLXHelper g_ADLXHelp;
// Display tessellation support
void ShowSupport(const IADLX3DTessellationPtr& tessellation);
// Get current tessellation state
void GetState(const IADLX3DTessellationPtr& tessellation);
// Set tessellation mode
void SetMode(const IADLX3DTessellationPtr& tessellation, int index);
// Set tessellation level
void SetLevel(const IADLX3DTessellationPtr& tessellation);
// Menu
void MainMenu();
// Menu control
void MenuControl(const IADLX3DTessellationPtr& tessellation);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED(res))
{
// Get GPUs
IADLXGPUListPtr gpus;
res = g_ADLXHelp.GetSystemServices()->GetGPUs(&gpus);
// Get 3DSettings service
IADLX3DSettingsServicesPtr d3dSettingSrv;
res = g_ADLXHelp.GetSystemServices()->Get3DSettingsServices(&d3dSettingSrv);
if (!gpus->Empty() && ADLX_SUCCEEDED(res))
{
// Get GPU interface
IADLXGPUPtr gpuInfo;
adlx_uint index = 0;
res = gpus->At(index, &gpuInfo);
// Get IADLX3DTessellation interface
IADLX3DTessellationPtr tessellation;
res = d3dSettingSrv->GetTessellation(gpuInfo, &tessellation);
if (ADLX_SUCCEEDED(res))
{
MainMenu();
MenuControl(tessellation);
}
}
else
{
std::cout << "Failed to get the 3DSettings Services: " << res << std::endl;
}
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out
system("pause");
return 0;
}
static const std::map<ADLX_TESSELLATION_MODE, const char*> Modes =
{
{T_MODE_AMD_OPTIMIZED, "AMD optimized"},
{T_MODE_USE_APP_SETTINGS, "Use application settings"},
{T_MODE_OVERRIDE_APP_SETTINGS, "Override application settings"}};
static const std::map<ADLX_TESSELLATION_LEVEL, const char*> Levels =
{
{T_LEVEL_OFF, "Off"},
{T_LEVEL_2X, "2X"},
{T_LEVEL_4X, "4X"},
{T_LEVEL_6X, "6X"},
{T_LEVEL_8X, "8X"},
{T_LEVEL_16X, "16X"},
{T_LEVEL_32X, "32X"},
{T_LEVEL_64X, "64X"}};
void ShowSupport(const IADLX3DTessellationPtr& tessellation)
{
adlx_bool supported = false;
ADLX_RESULT res = tessellation->IsSupported(&supported);
std::cout << "\tIsSupported: " << supported << ", return code is: " << res << "(0 means success)" << std::endl;
}
void GetState(const IADLX3DTessellationPtr& tessellation)
{
ADLX_TESSELLATION_MODE mode;
ADLX_RESULT res = tessellation->GetMode(&mode);
std::cout << "\tMode: " << Modes.find(mode)->second << ", return code is: " << res << "(0 means success)" << std::endl;
ADLX_TESSELLATION_LEVEL level;
res = tessellation->GetLevel(&level);
std::cout << "\tLevel: " << Levels.find(level)->second << ", return code is: " << res << "(0 means success)" << std::endl;
}
void SetMode(const IADLX3DTessellationPtr& tessellation, int index)
{
ADLX_RESULT res = ADLX_FAIL;
ADLX_TESSELLATION_MODE mode = T_MODE_AMD_OPTIMIZED;
mode = (ADLX_TESSELLATION_MODE)(mode + index);
res = tessellation->SetMode(mode);
std::cout << "\tReturn code is: " << res << "(0 means success)" << std::endl;
}
void SetLevel(const IADLX3DTessellationPtr& tessellation)
{
ADLX_TESSELLATION_LEVEL level;
tessellation->GetLevel(&level);
level = (level == T_LEVEL_2X) ? T_LEVEL_4X : T_LEVEL_2X;
ADLX_RESULT res = tessellation->SetLevel(level);
std::cout << "\tSet level: " << Levels.find(level)->second << " res is " << res << std::endl;
}
int WaitAndExit(const char* msg, const int retCode)
{
// Print out the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("pause");
return retCode;
}
void MainMenu()
{
std::cout << "\tChoose from the following options:" << std::endl;
std::cout << "\t->Press 1 to display tessellation support" << std::endl;
std::cout << "\t->Press 2 to get tessellation state" << std::endl;
std::cout << "\t->Press 3 to set tessellation mode: AMD optimized" << std::endl;
std::cout << "\t->Press 4 to set tessellation mode: Use application settings" << std::endl;
std::cout << "\t->Press 5 to set tessellation mode: Override application settings" << std::endl;
std::cout << "\t->Press 6 to set tessellation change level" << std::endl;
std::cout << "\t->Press Q/q quit the application" << std::endl;
std::cout << "\t->Press M/m to display menu options" << std::endl;
}
void MenuControl(const IADLX3DTessellationPtr& tessellation)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display tessellation support
case '1':
ShowSupport(tessellation);
break;
// Get and display current tessellation state
case '2':
GetState(tessellation);
break;
// Set tessellation mode
case '3':
case '4':
case '5':
SetMode(tessellation, num - '3');
break;
// Set anti-aliasing level
case '6':
SetLevel(tessellation);
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}
© . This site is unofficial and not affiliated with AMD.