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DisplayBlanking

导航: 使用 ADLX 进行编程ADLX 示例C++ 示例显示

演示了如何在使用 ADLX 进行编程时获取显示器消隐,并执行相关操作。

命令提示符

命令提示符描述
1显示显示器消隐支持。
2获取显示器消隐状态。
3设置显示器消隐。
4设置显示器解除消隐。
5设置显示器消隐 20 秒。
M/m显示命令提示符菜单。
Q/q终止应用程序。

示例路径

/Samples/CPP/Display/DisplayBlanking

C++

代码

C++

//
// Copyright Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
/// \file mainDisplayBlanking.cpp
/// \brief This document describes how to obtain the display blanking through ADLX and perform related tests.
#include "SDK/ADLXHelper/Windows/Cpp/ADLXHelper.h"
#include "SDK/Include/IDisplaySettings.h"
#include "SDK/Include/IDisplays.h"
#include "SDK/Include/IDisplays1.h"
#include <iostream>
#include <string>
#include <thread>
// Use ADLX namespace
using namespace adlx;
// ADLXHelper instance
// No outstanding interfaces from ADLX must exist when ADLX is destoryed.
// so we use global variables to ensure the validity of the interface.
static ADLXHelper g_ADLXHelp;
// thread quit event
static HANDLE quitEvent = nullptr;
// thread quit flag
static std::atomic<bool> g_quit = false;
// thread for timeout
static std::thread* g_thread = nullptr;
// thread to unblank display
static void ThreadUnBlankDisplay(IADLXDisplayBlankingPtr displayBlanking);
// Display display blanking support
void ShowDisplayBlankingSupport(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display);
// Display current display blanking state
void GetDisplayBlankingState(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display);
// Set display blanked or unblaned
void SetDisplayBlankingState(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display, const int key);
// Main menu
void MainMenu();
// Menu action control
void MenuControl(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display);
// Select display
IADLXDisplayPtr SelectDisplay(const IADLXDisplayListPtr& displays);
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL;
// Initialize ADLX
res = g_ADLXHelp.Initialize();
if (ADLX_SUCCEEDED(res))
{
quitEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
// Get display service
IADLXDisplayServicesPtr displayService;
res = g_ADLXHelp.GetSystemServices()->GetDisplaysServices(&displayService);
// Convert to display service1
IADLXDisplayServices1Ptr displayService1(displayService);
if (ADLX_SUCCEEDED(res) && displayService1)
{
// Get display list
IADLXDisplayListPtr displayList;
res = displayService1->GetDisplays(&displayList);
if (ADLX_SUCCEEDED(res))
{
// Select the display to config
IADLXDisplayPtr display = SelectDisplay(displayList);
if (display)
{
// Display main menu options
MainMenu();
// Get and parse the selection
MenuControl(displayService1, display);
}
}
else
{
std::cout << "Failed to get the Displays list" << std::endl;
}
}
else
{
std::cout << "Failed to get the display services1" << std::endl;
}
// quit thread
if (g_thread && g_thread->joinable())
{
SetEvent(quitEvent);
g_quit = true;
g_thread->join();
delete g_thread;
g_thread = nullptr;
}
CloseHandle(quitEvent);
}
else
{
return WaitAndExit("ADLX initialization failed", 0);
}
// Destroy ADLX
res = g_ADLXHelp.Terminate();
std::cout << "Destroy ADLX res: " << res << std::endl;
// Pause to see the print out
system("Pause");
return 0;
}
void ShowDisplayBlankingSupport(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display)
{
IADLXDisplayBlankingPtr displayBlanking;
ADLX_RESULT res = displayService1->GetDisplayBlanking(display, &displayBlanking);
if (ADLX_SUCCEEDED(res))
{
std::cout << " === Get display blanking supported ===" << std::endl;
adlx_bool supported = false;
res = displayBlanking->IsSupported(&supported);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsSupported, result: " << res << " supported: " << (supported ? "true" : "false") << std::endl;
}
}
void GetDisplayBlankingState(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display)
{
IADLXDisplayBlankingPtr displayBlanking;
ADLX_RESULT res = displayService1->GetDisplayBlanking(display, &displayBlanking);
if (ADLX_SUCCEEDED(res))
{
std::cout << " === Get display blanking state ===" << std::endl;
adlx_bool blanked = false;
res = displayBlanking->IsCurrentBlanked(&blanked);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsCurrentBlanked: " << (blanked ? "true" : "false") << std::endl;
adlx_bool unBlanked = false;
res = displayBlanking->IsCurrentUnblanked(&unBlanked);
if (ADLX_SUCCEEDED(res))
std::cout << "\tIsCurrentUnblanked: " << (unBlanked ? "true" : "false") << std::endl;
}
}
void SetDisplayBlankingState(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display, const int key)
{
IADLXDisplayBlankingPtr displayBlanking;
ADLX_RESULT res = displayService1->GetDisplayBlanking(display, &displayBlanking);
if (ADLX_SUCCEEDED(res))
{
ADLX_RESULT res = ADLX_FAIL;
switch (key)
{
// Set display blanked
case 0:
if (g_thread && g_thread->joinable())
{
SetEvent(quitEvent);
g_quit = true;
g_thread->join();
delete g_thread;
g_thread = nullptr;
}
std::cout << " === Set display blanked ===" << std::endl;
res = displayBlanking->SetBlanked();
break;
// Set display unblanked
case 1:
std::cout << " === Set display unBlanked ===" << std::endl;
res = displayBlanking->SetUnblanked();
break;
// Set display blanked and restore after 20 sec
case 2:
if (g_thread && g_thread->joinable())
{
SetEvent(quitEvent);
g_quit = true;
g_thread->join();
delete g_thread;
g_thread = nullptr;
}
std::cout << " === Set display blanked for 20 seconds ===" << std::endl;
res = displayBlanking->SetBlanked();
g_thread = new std::thread(ThreadUnBlankDisplay, displayBlanking);
g_quit = false;
break;
default:
break;
}
std::cout << "\tReturn code is: " << res <<" (0 means success)" << std::endl;
}
}
void ThreadUnBlankDisplay(IADLXDisplayBlankingPtr displayBlanking)
{
bool opt = false;
while (!g_quit)
{
DWORD r = WaitForSingleObject(quitEvent, 20000);
// quit the thread
if (r == WAIT_OBJECT_0)
{
ResetEvent(quitEvent);
std::cout << "\tThread quit." << std::endl;
break;
}
// Restore display after 20 seconds
if (r == WAIT_TIMEOUT && displayBlanking && !opt)
{
ADLX_RESULT res = displayBlanking->SetUnblanked();
std::cout << "\tRestore display after 20 seconds, return code is: " << res << " (0 means success)." << std::endl;
opt = true;
}
}
}
void MainMenu()
{
std::cout << "\tChoose from following options" << std::endl;
std::cout << "\t->Press 1 to show display blanking support" << std::endl;
std::cout << "\t->Press 2 to get display blanking state" << std::endl;
std::cout << "\t->Press 3 to set display blanked" << std::endl;
std::cout << "\t->Press 4 to set display unblanked" << std::endl;
std::cout << "\t->Press 5 to set display blanked for 20 seconds" << std::endl;
std::cout << "\t->Press Q/q to terminate the application" << std::endl;
std::cout << "\t->Press M/m to display main menu options" << std::endl;
}
IADLXDisplayPtr SelectDisplay(const IADLXDisplayListPtr& displays)
{
adlx_uint len = displays->Size();
if (len == 0)
return nullptr;
IADLXDisplayPtr display;
if (len < 2)
displays->At(0, &display);
else
{
std::cout << "\tYou can select the display by the key(from 1 to " << len << " )." << std::endl;
for (adlx_uint it = 0; it < len; it++)
{
displays->At(it, &display);
const char* dispName;
display->Name(&dispName);
std::cout << "\t->Press " << it + 1 << " to select " << dispName <<"." << std::endl;
}
int num = 0;
num = getchar() - 48;
if (num < 1 || num > len)
std::cout << "\tInvalid key. The first display will be used." << std::endl;
else
displays->At(num - 1, &display);
}
return display;
}
// Display action control
void MenuControl(const IADLXDisplayServices1Ptr& displayService1, const IADLXDisplayPtr& display)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display display blanking support
case '1':
ShowDisplayBlankingSupport(displayService1, display);
break;
// Display current display blanking state
case '2':
GetDisplayBlankingState(displayService1, display);
break;
// Set display blanking or unblanking
case '3':
case '4':
case '5':
SetDisplayBlankingState(displayService1, display, num - '3');
break;
// Display main menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}
// Wait for exit with error message
int WaitAndExit(const char* msg, const int retCode)
{
// Printout the message and pause to see it before returning the desired code
if (nullptr != msg)
std::cout << msg << std::endl;
system("Pause");
return retCode;
}
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