跳至内容

GPUParticlePartA

struct GPUParticlePartA

公共接口

公共成员

uint2 m_PackedTintAndAlpha

uint2 m_PackedTintAndAlpha

来源: framework/cauldron/framework/inc/shaders/particlecommon.h (第 39 行,第 13 列)

uint2 m_PackedVelocityXYEmitterNDotLAndRotation

uint2 m_PackedVelocityXYEmitterNDotLAndRotation

来源: framework/cauldron/framework/inc/shaders/particlecommon.h (第 40 行,第 13 列)

uint m_StreakLengthAndEmitterProperties

uint m_StreakLengthAndEmitterProperties

来源: framework/cauldron/framework/inc/shaders/particlecommon.h (第 42 行,第 13 列)

float m_Rotation

float m_Rotation

来源: framework/cauldron/framework/inc/shaders/particlecommon.h (第 47 行,第 13 列)

uint m_CollisionCount

uint m_CollisionCount

来源: framework/cauldron/framework/inc/shaders/particlecommon.h (第 48 行,第 13 列)

uint m_pad

uint m_pad

来源: framework/cauldron/framework/inc/shaders/particlecommon.h (第 49 行,第 13 列)

来源: framework/cauldron/framework/inc/shaders/particlecommon.h (第 37 行,第 1 列)

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