- Schola 文档
- API 文档
- 概述
- Python
- Python API 文档
- core
- extensions
- generated
- scripts
- Unreal
- Unreal API 文档
- classes
- AAbstractScholaEnvironment
- AAbstractTrainer
- ABlueprintDynamicScholaEnvironment
- ABlueprintScholaEnvironment
- ABlueprintStaticScholaEnvironment
- ABlueprintTrainer
- ADynamicScholaEnvironment
- AInferenceController
- AInferencePawn
- AStaticScholaEnvironment
- CallData
- ConstPointVisitor
- ExchangeCallData
- ExchangeRPCBackend
- ExchangeRPCWorker
- FScholaModule
- IBinaryActuatorWrapper
- IBinaryObserverWrapper
- IBlueprintBinaryActuatorWrapper
- IBlueprintBinaryObserverWrapper
- IBlueprintBoxActuatorWrapper
- IBlueprintBoxObserverWrapper
- IBlueprintDiscreteActuatorWrapper
- IBlueprintDiscreteObserverWrapper
- IBoxActuatorWrapper
- IBoxObserverWrapper
- IBrainInterface
- IComBackendInterface
- IDiscreteActuatorWrapper
- IDiscreteObserverWrapper
- IExchangeBackendInterface
- IGymConnector
- IInferenceAgent
- IModelInstanceInterface
- IModelInterface
- IPollingBackendInterface
- IProducerBackendInterface
- IRuntimeInterface
- IValidatable
- PointSerializer
- PointVisitor
- PollingRPCBackend
- PollingRPCWorker
- ProducerRPCBackend
- ProducerRPCWorker
- ProtobufSerializer
- RPCBackend
- Singleton
- UAbstractBrain
- UAbstractEnvironmentUtilityComponent
- UAbstractGymConnector
- UAbstractInteractor
- UAbstractNormalizer
- UAbstractObserver
- UAbstractPolicy
- UActionClipper
- UActuator
- UActuatorComponent
- UAgentUIDSubsystem
- UAsyncBrain
- UBTTask_AgentStep
- UBinaryActuator
- UBinaryActuatorWrapper
- UBinaryObserver
- UBinaryObserverWrapper
- UBlueprintBinaryActuator
- UBlueprintBinaryActuatorWrapper
- UBlueprintBinaryObserver
- UBlueprintBinaryObserverWrapper
- UBlueprintBoxActuator
- UBlueprintBoxActuatorWrapper
- UBlueprintBoxObserver
- UBlueprintBoxObserverWrapper
- UBlueprintDiscreteActuator
- UBlueprintDiscreteActuatorWrapper
- UBlueprintDiscreteObserver
- UBlueprintDiscreteObserverWrapper
- UBlueprintEnvironmentUtilityComponent
- UBlueprintPolicy
- UBoxActuator
- UBoxActuatorWrapper
- UBoxObserver
- UBoxObserverWrapper
- UBrainInterface
- UCPUModelWrapper
- UCPURuntimeWrapper
- UCameraObserver
- UCommunicationManager
- UDebugBinaryActuator
- UDebugBinaryObserver
- UDebugBoxActuator
- UDebugBoxObserver
- UDebugDiscreteActuator
- UDebugDiscreteObserver
- UDiscreteActuator
- UDiscreteActuatorWrapper
- UDiscreteBrain
- UDiscreteObserver
- UDiscreteObserverWrapper
- UEventObserver
- UExternalGymConnector
- UFrameStacker
- UGPUModelWrapper
- UGPURuntimeWrapper
- UGymConnector
- UHardNormalizer
- UInferenceAgent
- UInferenceComponent
- UInferencePolicy
- UInteractionComponent
- UInteractionManager
- UModelInstanceWrapper
- UMovementInputActuator
- UObservationClipper
- UPositionObserver
- UPythonGymConnector
- URayCastObserver
- URotationActuator
- URotationObserver
- UScholaManagerSubsystem
- UScholaManagerSubsystemSettings
- USensor
- UStatLoggerComponent
- USynchronousBrain
- UTeleportActuator
- UValidatable
- UVelocityObserver
- structs
- FActTickFunction
- FAction
- FAgentId
- FBinaryPoint
- FBinarySpace
- FBoxPoint
- FBoxSpace
- FBoxSpaceDimension
- FCommunicatorSettings
- FCustomTrainingSettings
- FDictPoint
- FDictSpace
- FDiscretePoint
- FDiscreteSpace
- FDynamicAgentStruct
- FEnvReset
- FEnvStep
- FEnvUpdate
- FEnvironmentDefinition
- FGenericTensorBinding
- FInferencePolicyBuffer
- FInteractionDefinition
- FLaunchableScript
- FPoint
- FPolicyDecision
- FRLlibAPPOSettings
- FRLlibCheckpointSettings
- FRLlibIMPALASettings
- FRLlibLoggingSettings
- FRLlibNetworkArchSettings
- FRLlibPPOSettings
- FRLlibResourceSettings
- FRLlibResumeSettings
- FRLlibTrainingSettings
- FSB3CheckpointSettings
- FSB3LoggingSettings
- FSB3NetworkArchSettings
- FSB3PPOSettings
- FSB3ResumeSettings
- FSB3SACSettings
- FSB3TrainingSettings
- FScriptArgBuilder
- FScriptSettings
- FSharedEnvironmentDefinition
- FSharedEnvironmentState
- FSharedTrainingDefinition
- FSpace
- FStartRequest
- FThinkTickFunction
- FTrainerAgentPair
- FTrainerConfiguration
- FTrainerDefinition
- FTrainerState
- FTrainingDefinition
- FTrainingSettings
- FTrainingState
- FTrainingStateUpdate
- FValidationResult
FTrainingState
struct FTrainingState一个表示训练会话状态的结构,该状态由一组 EnvironmentStates 提供。
公共接口
构造函数
FTrainingState
inline FTrainingState()属性: inline
源文件: Schola/Source/Schola/Public/Training/StateStructs/TrainingState.h (第 24 行,第 1 列)
公共函数
转换为 Protobuf
inline Schola::TrainingState * ToProto() const const将此对象转换为 Protobuf 消息 (Schola::TrainingState)
返回: 一个包含此对象内容的新的 Protobuf 消息
返回: Schola::TrainingState *
属性: const, inline
源文件: Schola/Source/Schola/Public/Training/StateStructs/TrainingState.h (第 30 行,第 23 列)
重置 Protobuf
inline Schola::InitialTrainingState * ToResetProto(const TArray<int> &TargetEnvironments) const const将此对象转换为 Protobuf 消息 (Schola::InitialTrainingState),表示重置后部分环境的初始状态。
返回:一个包含指定环境初始状态的新 Protobuf 消息
参数
TargetEnvironments(const TArray<int> &) – [输入] 要包含在消息中的环境 ID 列表
返回: Schola::InitialTrainingState *
属性: const, inline
源文件: Schola/Source/Schola/Public/Training/StateStructs/TrainingState.h (第 47 行,第 30 列)
公共成员
TArray<FSharedEnvironmentState> EnvironmentStates
TArray<FSharedEnvironmentState> EnvironmentStates从 EnvironmentId 到 EnvironmentState 的映射。
源文件: Schola/Source/Schola/Public/Training/StateStructs/TrainingState.h (第 22 行,第 8 列)
使用此项: UAbstractGymConnector, UExternalGymConnector, UPythonGymConnector
源文件: Schola/Source/Schola/Public/Training/StateStructs/TrainingState.h (第 17 行,第 1 列)